When I first encountered Aiko, she was an independent stand-a-lone figure from Victoria, both are from Daz, so when Victoria 4 was released I was quite excited that it included a new Aiko 4 morph. Two for the price of one and eagerly purchased her, she could share closets because with a new version Vikkie most developers would abandon previous versions to play and create new items.
I thought I had found the model I could really work with, not quite as realistic as Victoria, (depending on composition skills), and produced some one off full renders. It was with this model that I really started to delve into my own composition skills, teaching myself about lighting and shadow to create some decent looking work. also PC wise I had moved on with a more powerful processor, ram and video card that enabled me to create some large renders without melting down the PC.
Not being a hundred percent sure where the transition between Aiko 3 to 4 occurs, I’ve laid out the thumbs out to what I believe to be right. What I am sure is the last nine are version 4 and feel quite accomplished on the last five which have had post work done in photoshop.
Below are some recent renders dabbling with Aiko 4, the first two here are the same but with different colouring. The next is a portrait of a character I made with a free texture from Renderosity and the last something I did playing about and thought worth keeping.




























